#ifndef __IRR_EVENTS_H_INCLUDED__
#define __IRR_EVENTS_H_INCLUDED__
#include "delegate1.h"
#include "SUserAction.h"
namespace game
{
	struct SUserAction;
	
	class EventArgs
	{
	public:
		//static const EventArgs Empty;
	};
	
	typedef C_DELEGATE<void, EventArgs> delegateEventHandler;
	typedef C_DELEGATE<bool, SUserAction> delegateUserActionEventHandler;
}
#endif